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Whisper Update, Take 2!

version 27b

Thanks to our wonderful community helping us test, the Whisper Update is back - now with 98% less bugs! We have a few New features, like groups on your Pounce list, as well as the 'old' new stuff like the Rabben, other New Avatars, Cookie Economy, and Furcadia Pounce!

New Avatars:

Rabben Ferian
The newest Ferian to hop into Furcadia is this bouncy bunny avatar. Avatars and portraits were made by Talzhemir with additional work by Youlanda.
Noble Equine
A Spirited Purebred horse avatar and the next in the 'Noble' series. Avatar by Tiggerbaby with portraits by Aries.
Woolie Seasonal
A Fluffy Sheep avatar flocking to Furcadia for Easter! Avatar by Tiponya with additional work by Tiggerbaby and Gar, Portraits by Tiponya and Kittrel (Available Now!)
Toytle Seasonal
Slowly but steadily getting to Furcadia is this Toytle. Its Avatar and portraits were made by Kaelin'yFiae. Additional animation by Emerald Flame and Gar. (Available May)
Tusker Seasonal
Certainly not a "boar"-ing avatar, this perfect piggy was made, portraits and all, by Kaelin'yFiae (Available June)

New Features:

Read all about Pounce and how to configure it to work in exactly the way that you want it to by visiting the Furcadia Pounce page.


Cookie Economy

Cookies: good for more than just eating? Gadzooks! It's the Cookie Economy! Your dream now has a special 'Cookie Bank' and can give and take cookies to help your dream run!
With the cookie economy comes:

Read more about the cookie economy by following This Link.


New DS Commands:

(0:51) When the cookie bank receives cookies with request number #,
(0:52) When a furre turns down the cookie bank request number #,
(0:53) When a furre eats a cookie,
(0:54) When a furre makes or gives a cookie to another furre,
(0:55) When a furre recieves a cookie from another furre,
(0:90) When a furre shakes their iPhone or iPod Touch,

(1:79) and the triggering furre is using an iPhone or iPod Touch,
(1:179) and the triggering furre is not using an iPhone or iPod Touch,
(1:250) and in array #, starting at entry # and checking # entries, at least # of them are equal to #.
(1:251) and in array #, starting at entry # and checking # entries, at least # of them are not equal to #.
(1:252) and in array #, starting at entry # and checking # entries, at least # of them are more than #.
(1:253) and in array #, starting at entry # and checking # entries, at least # of them are less than #.
(1:254) and in array #, starting at entry # and checking # entries, exactly # of them are equal to #.
(1:255) and in array #, starting at entry # and checking # entries, exactly # of them are not equal to #.
(1:256) and in array #, starting at entry # and checking # entries, exactly # of them are more than #.
(1:257) and in array #, starting at entry # and checking # entries, exactly # of them are less than #.
(1:258) and in array #, starting at entry # and checking # entries, less than # of them are equal to #.
(1:259) and in array #, starting at entry # and checking # entries, less than # of them are not equal to #.
(1:260) and in array #, starting at entry # and checking # entries, less than # of them are more than #.
(1:261) and in array #, starting at entry # and checking # entries, less than # of them are less than #.

(1:310) and entry number # in array # is equal to #,
(1:311) and entry number # in array # is not equal to #,
(1:312) and entry number # in array # is more than #,
(1:313) and entry number # in array # is less than #,

(1:700) and the dream's cookie bank has at least # cookies.
(1:701) and the dream's cookie bank has less than # cookies.
(1:702) and the triggering furre has at least # cookies.
(1:703) and the triggering furre has less than # cookies.

(3:20) in the space just to the left of the triggering furre,
(3:21) # step(s) to the left of the triggering furre,
(3:22) in the space just to the right of the triggering furre,
(3:23) # step(s) to the right of the triggering furre,

(5:700) Request # cookies for the cookie bank from the triggering furre, with request number # and message {...}
(5:701) Request # cookies for the cookie bank from any furre present, with request number # and message {...}
(5:702) Give # cookies to the triggering furre.
(5:703) Give # cookies to anyone present.
(5:704) Set variable # to the number of cookies in the dream's cookie bank.
(5:705) Set variable # to the total number of cookies the triggering furre has.
(5:706) Mute Cookie given/recieved meessages for the dreamowner.
(5:707) Unmute Cookie given/recieved lines for the dreamowner.
(5:708) Set cookie name to {...}.
(5:709) Set cookie eat message to {...}.
(5:710) Feed Beekin the Help Dragon # cookies out of the Cookie Bank. (They'll be gone for good!)

(5:714) move and animate the triggering furre to (#,#) if there's nobody already there.
(5:715) move and animate the triggering furre to (#,#), or to someplace nearby if it's occupied.
(5:716) move and animate any furre present to (#,#) if there's nobody already there.
(5:717) move and animate any furre present to (#,#), or to someplace nearby if it's occupied.
(5:718) move and animate the triggering furre back where they came from.
(5:719) move and animate any furre present # step(s) forward (in the direction they're facing) if there's nobody already there.

(5:780) move and animate any furre present # step(s) northeast (up and right) if there's nobody already there.
(5:781) move and animate any furre present # step(s) southeast (down and right) if there's nobody already there.
(5:782) move and animate any furre present # step(s) southwest (down and left) if there's nobody already there.
(5:783) move and animate any furre present # step(s) northwest (up and left) if there's nobody already there.
(5:784) move and animate any furre present # step(s) NE & # step(s) NW if there's nobody already there.
(5:785) move and animate any furre present # step(s) NE & # step(s) SE if there's nobody already there.
(5:786) move and animate any furre present # step(s) SW & # step(s) SE if there's nobody already there.
(5:787) move and animate any furre present # step(s) SW & # step(s) NW if there's nobody already there.

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