Whisper Update, Take 2!
version 27b
Thanks to our wonderful community helping us test, the Whisper Update is back - now with 98% less bugs! We have a few New features, like groups on your Pounce list, as well as the 'old' new stuff like the Rabben, other New Avatars, Cookie Economy, and Furcadia Pounce!
New Avatars:
Rabben Ferian
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The newest Ferian to hop into Furcadia is this bouncy bunny avatar. Avatars and portraits were made by Talzhemir with additional work by Youlanda. |
Noble Equine
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A Spirited Purebred horse avatar and the next in the 'Noble' series. Avatar by Tiggerbaby with portraits by Aries. |
Woolie Seasonal
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A Fluffy Sheep avatar flocking to Furcadia for Easter! Avatar by Tiponya with additional work by Tiggerbaby and Gar, Portraits by Tiponya and Kittrel (Available Now!) |
Toytle Seasonal
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Slowly but steadily getting to Furcadia is this Toytle. Its Avatar and portraits were made by Kaelin'yFiae. Additional animation by Emerald Flame and Gar. (Available May) |
Tusker Seasonal
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Certainly not a "boar"-ing avatar, this perfect piggy was made, portraits and all, by Kaelin'yFiae (Available June) |
New Features:
- New Icons:
Furcadia now boasts a full set of 32-bit icons for its proprietary programs and file types. To see them at their best look in the Furcadia folder with the extra large icon setting.
- Array DS:
A Helpful set of conditions has been added to DS to make arrays an even more powerful tool! (See Below)
- iPod Touch/iPhone DS Support:
DS now has triggers and conditions to allow special DS for the upcoming iPhone client! iPhone client coming soon!
- Improved Tab functionality
Tapping tab turns names on and off, and also shows which furres are AFK! Holding tab works the 'old' way, turning off when tab is released. The mouse-over name system has been improved as well.
- No more timing out!
You can now stay connected to Furcadia as long as you like. Now YOU get to pick when you time out, if at all!
- 'You say' toggling!
The added ability to toggle 'You say' with your characters name simply by using a checkbox in config. (Edit my settings > General > Replace You say with your name)
With this you now have the ability to turn off specitags completely!
Furcadia Pounce
We're pleased to announce Furcadia Pounce! A first-party fully supported system for keeping track of your online friends, this feature set will expand in the future-- but already it boasts the following powerful features. (Be sure to check out the Config Tool for settings to turn it all off or set it up just how you like!)
- Online List (Now with Groups!):
Keep track of friends old and new. See when they're online, even if you're not in Furcadia! (Remember, your friends won't see YOU online and be able to contact you unless you log in, though.) With one Master list for all your alts, you can even select which online alt to whisper as. With the addition of groups, you can sort your friends, family and roleplay buddies into customized collections."
- Whisper Windows:
Unclutter your Furcadia window! All whispers are kept neat and orderly in the handy Whisper window. This feature includes options to play sounds and blinks in the taskbar when you receive a whisper!
- Away Messages, Colors and Description:
Let others know you're away when they whisper you with an automatic message, or let them know visually with a special description and color pattern when you're AFK! (Settings for these are in your Furre Editor!)
- Offline Messages:
No more will you have to be on furcadia 24/7 so you don't miss a message from your friends! Furcadia Pounce allows you to send up to 50 offline messages that will show up automatically the next time your offline friends log in!
Read all about Pounce and how to configure it to work in exactly the way that you want it to by visiting the Furcadia Pounce page.
Cookie Economy
Cookies: good for more than just eating? Gadzooks! It's the Cookie Economy! Your dream now has a special 'Cookie Bank' and can give and take cookies to help your dream run!
With the cookie economy comes:
- The ability to buy cookies, in-game, for just 5CD each
- A cookie bank for your dream with magical preservation properties that keep cookies longer! Regular cookie banks expire every 2 days, SS cookie banks every 4 and Dream Packages' cookie banks only empty once every 8 days!
- Furres still get 3 cookies a day, SS get their 12, but Dream Package owners now get 48 cookies per day!
- Loads of new Dragonspeak for dealing with cookies!
Read more about the cookie economy by following
This Link.
New DS Commands:
(0:51) When the cookie bank receives cookies with request number #,
(0:52) When a furre turns down the cookie bank request number #,
(0:53) When a furre eats a cookie,
(0:54) When a furre makes or gives a cookie to another furre,
(0:55) When a furre recieves a cookie from another furre,
(0:90) When a furre shakes their iPhone or iPod Touch,
(1:79) and the triggering furre is using an iPhone or iPod Touch,
(1:179) and the triggering furre is not using an iPhone or iPod Touch,
(1:250) and in array #, starting at entry # and checking # entries, at least # of them are equal to #.
(1:251) and in array #, starting at entry # and checking # entries, at least # of them are not equal to #.
(1:252) and in array #, starting at entry # and checking # entries, at least # of them are more than #.
(1:253) and in array #, starting at entry # and checking # entries, at least # of them are less than #.
(1:254) and in array #, starting at entry # and checking # entries, exactly # of them are equal to #.
(1:255) and in array #, starting at entry # and checking # entries, exactly # of them are not equal to #.
(1:256) and in array #, starting at entry # and checking # entries, exactly # of them are more than #.
(1:257) and in array #, starting at entry # and checking # entries, exactly # of them are less than #.
(1:258) and in array #, starting at entry # and checking # entries, less than # of them are equal to #.
(1:259) and in array #, starting at entry # and checking # entries, less than # of them are not equal to #.
(1:260) and in array #, starting at entry # and checking # entries, less than # of them are more than #.
(1:261) and in array #, starting at entry # and checking # entries, less than # of them are less than #.
(1:310) and entry number # in array # is equal to #,
(1:311) and entry number # in array # is not equal to #,
(1:312) and entry number # in array # is more than #,
(1:313) and entry number # in array # is less than #,
(1:700) and the dream's cookie bank has at least # cookies.
(1:701) and the dream's cookie bank has less than # cookies.
(1:702) and the triggering furre has at least # cookies.
(1:703) and the triggering furre has less than # cookies.
(3:20) in the space just to the left of the triggering furre,
(3:21) # step(s) to the left of the triggering furre,
(3:22) in the space just to the right of the triggering furre,
(3:23) # step(s) to the right of the triggering furre,
(5:700) Request # cookies for the cookie bank from the triggering furre, with request number # and message {...}
(5:701) Request # cookies for the cookie bank from any furre present, with request number # and message {...}
(5:702) Give # cookies to the triggering furre.
(5:703) Give # cookies to anyone present.
(5:704) Set variable # to the number of cookies in the dream's cookie bank.
(5:705) Set variable # to the total number of cookies the triggering furre has.
(5:706) Mute Cookie given/recieved meessages for the dreamowner.
(5:707) Unmute Cookie given/recieved lines for the dreamowner.
(5:708) Set cookie name to {...}.
(5:709) Set cookie eat message to {...}.
(5:710) Feed Beekin the Help Dragon # cookies out of the Cookie Bank. (They'll be gone for good!)
(5:714) move and animate the triggering furre to (#,#) if there's nobody already there.
(5:715) move and animate the triggering furre to (#,#), or to someplace nearby if it's occupied.
(5:716) move and animate any furre present to (#,#) if there's nobody already there.
(5:717) move and animate any furre present to (#,#), or to someplace nearby if it's occupied.
(5:718) move and animate the triggering furre back where they came from.
(5:719) move and animate any furre present # step(s) forward (in the direction they're facing) if there's nobody already there.
(5:780) move and animate any furre present # step(s) northeast (up and right) if there's nobody already there.
(5:781) move and animate any furre present # step(s) southeast (down and right) if there's nobody already there.
(5:782) move and animate any furre present # step(s) southwest (down and left) if there's nobody already there.
(5:783) move and animate any furre present # step(s) northwest (up and left) if there's nobody already there.
(5:784) move and animate any furre present # step(s) NE & # step(s) NW if there's nobody already there.
(5:785) move and animate any furre present # step(s) NE & # step(s) SE if there's nobody already there.
(5:786) move and animate any furre present # step(s) SW & # step(s) SE if there's nobody already there.
(5:787) move and animate any furre present # step(s) SW & # step(s) NW if there's nobody already there.